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61. To: The Developers (Please Make the Factions' Ships/Structures E... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: well problem is the things he pointed out are areas things are balanced. amarr has more cap their guns need more and its a racial advantage. shields have less base resists and less total hp because shields are a burst tan...
- by Mike Voidstar - at 2017.05.22 09:03:07
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62. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: There is no "effort in clearing it"--i.e. local. In NS local is generally clear due to the mechanical differences between HS and NS. A player can move form one HS system to another with relative impunity. This is not at all ...
- by Mike Voidstar - at 2017.05.22 08:47:04
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63. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mike Voidstar wrote: Really? Demonstrate how it is that Local is the problem when it's exactly the same in High, Low and Null Sec, without taking into account the efforts in clearing it and keeping it clear. Because peo...
- by Mike Voidstar - at 2017.05.22 08:38:11
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64. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Really? Demonstrate how it is that Local is the problem when it's exactly the same in High, Low and Null Sec, without taking into account the efforts in clearing it and keeping it clear.
- by Mike Voidstar - at 2017.05.22 08:28:25
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65. To: The Developers (Please Make the Factions' Ships/Structures E... - in Player Features and Ideas Discussion [original thread]
eh... We would not be in the current mess with repeated iterations of teiricide and constant rebalances if there was some kind of rhyme or reason to the numbers. His musings aren't super helpful, but his basic point is sound. No system will eve...
- by Mike Voidstar - at 2017.05.22 08:07:25
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66. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Well, demonstrably it's not a problem with Local. That's been discussed quite a bit. Your issues with local only appear once people put forth massive efforts in clearing it and keeping it clear---thus your problem is with player efforts that you d...
- by Mike Voidstar - at 2017.05.22 08:02:47
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67. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Paige Booker wrote: Teckos Pech wrote: Dracvlad wrote: PvP, by the mere threat of dropping a cyno the player while AFK and you not knowing that he is ATK or not is doing PvP, area denial while AFK is PvP and therefore needs a counter, CCP...
- by Mike Voidstar - at 2017.05.22 07:29:45
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68. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Linus Gorp wrote: Mike Voidstar wrote: RIght. Cloaking prevents him from playing, and prevents anyone from playing with him. They provide no gameplay in and of themselves, only prevent it. Your crying repeats itself and you still haven...
- by Mike Voidstar - at 2017.05.22 07:16:40
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69. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Linus Gorp wrote: Mike Voidstar wrote: Sonya Corvinus wrote: Mike Voidstar wrote: Cloaking provides no gameplay, it only prevents it. How does cloaking prevent you from undocking, ratting, mining or PvPing? Explain the mechanics of ...
- by Mike Voidstar - at 2017.05.22 00:08:57
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70. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Linus Gorp wrote: Mike Voidstar wrote: Cloaking is absolutely the problem. Problems with local can be discussed in their own thread. Mike Voidstar wrote: -makes local EVEN BETTER intel, since it will tell you whether a cloaker is activ...
- by Mike Voidstar - at 2017.05.21 07:21:00
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71. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Mike Voidstar wrote: Cloaking provides no gameplay, it only prevents it. How does cloaking prevent you from undocking, ratting, mining or PvPing? Explain the mechanics of how it prevents any of those please. Well...
- by Mike Voidstar - at 2017.05.21 07:18:51
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72. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
SGT FUNYOUN wrote: Ines Tegator wrote: There is no way to address cloaking without breaking the gameplay cloaking provides. Depth charges, fuel, capacitor, whatever, all undermine both the defense purpose of cloaking and the recon purpose, n...
- by Mike Voidstar - at 2017.05.21 00:14:18
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73. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Buy and sell orders have an effect on the game even when a player is not logged in. So can contracts. I can set one up, and the log off, and when somebody else logs and accepts the contract resources have shifted in the gam...
- by Mike Voidstar - at 2017.05.11 09:40:11
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74. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: No Mike, you are quite wrong here. On one dimension are cloaks and stations are similar, safety. Yes, at a secret safe spot I can be as safe as I am in a station. However, to obtain that safety means I can't do very much (p...
- by Mike Voidstar - at 2017.05.01 10:35:17
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75. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Linus Gorp wrote: I pity the ISDs that are keeping tabs on this thread... Okay, Mike, Dracvlad and co. You've had 470 pages to get it and still don't. You're meaningless crybabies that have no business being in nullsec. You cry all the ******...
- by Mike Voidstar - at 2017.04.30 16:29:20
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76. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mike Voidstar wrote: Teckos Pech wrote: Mike Voidstar wrote: Lets skip the part where the cloaked ship isn't interacting with the game.... Okay, so it is not interacting with "the game" why should "the game" inter...
- by Mike Voidstar - at 2017.04.30 16:27:36
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77. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mike Voidstar wrote: Lets skip the part where the cloaked ship isn't interacting with the game.... Okay, so it is not interacting with "the game" why should "the game" interact with it. Oh and should I take your lack o...
- by Mike Voidstar - at 2017.04.30 05:40:38
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78. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Mike Voidstar wrote: Right. Non-Consent only applies to your targets, it should never ever be allowed to come back to the hunter. Ah yes, the same tired old bleating about "I MUST PVP THIS". You've provided no good rea...
- by Mike Voidstar - at 2017.04.29 17:07:19
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79. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mike Voidstar wrote: baltec1 wrote: Mike Voidstar wrote: Yet the one thing they are supposed to do, provide a safe place, is done better by a cloak. Cloaks don't come armed with a doomsday, invincibility or asset ...
- by Mike Voidstar - at 2017.04.29 03:38:25
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80. Citadel "Searchlight" Module - in Player Features and Ideas Discussion [original thread]
Is it in space? Then it's supposed to be subject to non-consensual interaction. If you can 100% assure you won't be bothered you need to be docked or you are too safe. You certainly can interact with the game while cloaked at a safe. Ignoring t...
- by Mike Voidstar - at 2017.04.28 19:46:06
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